Whether you’re 10, 20, 30 or 40, it’s worth learning. Broadening horizons, acquiring new skills and knowledge helps keep our brains in good shape. The world of technology creates many new opportunities for us in effective science. Virtual reality perfectly matches this image.
Surely many of you, when thinking about virtual reality, only have gaming-related associations. In the meantime, that’s just the tip of the iceberg. In previous articles prepared in collaboration with HTC, we have already shown you that VR is an excellent solution for communication and remote work, but also an excellent way to maintain good physical condition. This time we’ll focus on education, where HTC Vive glasses have a lot to offer.
Learning can be difficult for many of us. Not everyone is a fan of books, and even learning by reading for hours on end isn’t very effective. Our brain needs additional stimuli, construction of associations and regular repetitions. And you also have to maintain regularity, build habits… It’s quite a challenge. How can VR glasses help us with this?
In recent years, hundreds of applications and educational games dedicated to virtual reality glasses have been developed. With HTC Vive, we can absorb all kinds of knowledge. Importantly, this content is at very different levels of advancement. Some of them are intended for the youngest, while others will be used by all adults.
Virtual reality is learning through experience in the full sense of the term. These are not maps covered in solid text or colored content or animations displayed on screen (of course, we should not deprive them of their value), but literally entering a world where knowledge is poured into us in a direct way.
Let’s look at some examples
In the B. Braun Future Operating Room app, we are taken to a futuristic operating room, where we will experience firsthand what the job of a surgeon is like. Here we play the role of a nanobot, and our task is to remove damaged tissue. It’s a sensational way to approach human anatomy on a whole new level.
In another application called Blocks, we can learn the basics of 3D modeling. The application allows us to create three-dimensional models using a palette of dedicated tools. We can set the created models in motion and test the basic elements of physics. If you plan to make a career in new fields and try your hand at 3D graphics, this will be a good start. And at worst – just great fun.
One absolutely amazing solution is the Nanome platform, which completely changes the way we understand and experience science at the micro level. By using this application, we can not only build models composed of atomic particles, molecules and proteins, but also collaborate with others and integrate the effects into our work. Above all, the platform is completely free for basic applications. I realize this is a rather niche solution, but it’s a great example of how advanced scenarios are used by devices like the HTC Vive.
Anyway, this is just one of many examples, clearly visible on the website of the ENGAGE project, which is an educational and enterprise platform for learning in virtual reality. This solution has already been used by many seals, seals and companies, among which there are, among others, University of Silesia, Oxford and T-Mobile. The tools available on this platform include, for example, virtual training for air hostesses or earthquake simulators.
Okay, but we’ve strayed a bit too far from home apps for ordinary users. And here the possibilities of the HTC Vive are just as wide. A perfect example of this is giving a whole new life to platforms such as Google Earth. The Google service used for virtual travel around the world takes on a whole new dimension when we run it on virtual reality glasses. The level of immersion and the possibility of an almost tangible experience of the farthest corners of the world make it hard not to be very impressed.
Moreover, virtual reality not only gives new shape to existing solutions, but also creates entirely new ways to train skills. Here, the Speech Trainer application fits perfectly, which is nothing more than a training… in speech. We stand in front of a virtual room full of people and begin our speech. This may not reflect individual conference room experience, but it’s a great place to start.
As well as several types of tools for a better experience of art and its history. I already touched on this in part in the first article, where I cited the phenomenal animation accompanying the VR presentation of Edward Munch’s painting The Scream. In the same way, we can look at other works – Mona Lisa, Dali’s works and many others. Here it is worth mentioning the Kremer Collection app, containing virtual presentations of no less than 70 works of art by various artists – each with an audio commentary.
And since we have already gone back a little in time, it is impossible not to recall the initiative of the Palace of Culture in Warsaw, which, in cooperation with HTC, allowed its guests to experience the history of Warsaw in virtual reality. We have prepared a detailed report on this event on Antyweb.
A new level of education
Virtual reality opens up whole new possibilities in science. This happens both at the basic level, when we just want to expand our horizons or see new places, but also at much higher and specialized levels.
What is particularly important, however, is that we are only at the beginning of this path. Over time, learning applications and related initiatives will continue to grow. Experiential learning in glasses such as the HTC Vive not only promotes memorization, but also absorbs and absorbs more effectively. And this is especially important in school conditions, where you constantly have to fight for the attention of students. And in this context, learning can literally become fun – for everyone.
The material was created in cooperation with HTC