PlayStation VR 2.0 – what, where, how, when?

It is not without reason that in today’s post I bring up the subject of the event that took place almost five years ago. The queues for the virtual reality goggle stations were so long that it was finally decided to make entries. I couldn’t verify any support with typical Sony games. However, I managed to do something more important. From the first moments of entering the lobby, I saw a large model of the Baker residence from afar, straight from Resident Evil 7: Biohazard. And there too, the “Lantern” demo was presented especially for the virtual reality mode. The first impression is obviously involuntary automatic thoughts like “Wow, this is really something new”. After finishing the demo, however, I started to wonder – is it fun for longer sessions? Capcom has contributed a lot to the popularization of PS VR, thanks to the best VR mode. Too bad the company did not opt ​​for a similar variant in the Village.

After all, the PS4 edition works well, while connecting the game with glasses would convince many fans to buy the game. All in all, I myself would like to return to Lycan folklore at the “center of events”. The editor here decided otherwise. Nonetheless, Resident Evil 7 still shines in terms of titles that support PlayStation VR. That’s why I was surprised by the lack of commitment from Sega and Creative Assembly – of course we’re talking about the awesome “Alien: Isolation”. The depth of the corridors of Sevastopol, the highlight of the program, that is, aliens, humanoid and terrifying androids. A lot of potential has clearly been overlooked. Or maybe someone realized that this was just a “fleeting” taste of the audience? Maybe all this PS VR isn’t actually something phenomenal? First, the price, although much more attractive than the HTC glasses, had a reason. The resolution quickly regressed, as did the binding. We know that this illusion is not about the graphics, but about the pleasure of new possibilities of interaction. Participating in a bank robbery or playing “Żołnierza Kosmosu” in FarPoint was definitely engaging.

Eventually, however, the spell is broken. It turns out that it’s been a game for a while, nothing can replace the traditional cushion + sofa set. At least that’s the situation from my point of view. For this reason, I never decided to buy a Sony virtual mask. In no way do I consider this a waste of time or money. After all, the initiative achieved moderate success. Much better than past attempts to scale 3D images onto TV screens. Sony became the main promoter of the unsuccessful trend. What can not be said about PlayStation VR. A technology to discover. Even if the competition offered much better technical characteristics, of course requiring a powerful PC. Marketing success, however, goes to Capcom. The seventh installment of Resident Evil really did a lot. And to this day it is indicated as a title that unlocks the potential of Sony glasses.

virtual future

PlayStationVR

Today we are already playing on PS5. Let us observe a certain, albeit modest, analogy. PS VR delivered some really cool stuff. I will cite for example Astro, who has also become the mascot of PlayStation. Demo icon – that’s more or less how I can describe the character of a happy robot. Why? Games with Astro were a great demonstration of virtual reality. In a style that’s consistently pulled from Super Mario 64 (we’ve written more about that before). Dual Sense abilities were once again demonstrated, along with Astro’s playroom. Does the premiere of the second version of the virtual glasses mean another entrance of the mascot on stage? Many might say so. But will people reach out again? Knowing Sony’s current pricing approach, it probably won’t come cheap. The company barely secured the production of another 12 million copies of the console.

And we know that the demand will far exceed this supply. The availability of consoles will therefore remain moderate. Like now. And in early 2021, it was expected that during the holiday season anyone could buy the system from a store. We all know how it is. What does this mean for the success of the PlayStation VR 2.0 project? First, the time and cost of production. If the company does not produce adequate circulation of the device, the current units will increase significantly. Exactly as in the case of the Pulse 3D helmet. Check for yourself. Rumors speak of a premiere next year, with OLED panels produced by Samsung. Is there a grain of truth in that? Finally, there is one more sore point. The original Sony glasses have an over-wiring problem. It had been a long time since we had seen so many cables plugged into and beside the console. Let this balance be somewhat balanced. Needless to mention the need for a better chapter or lower quality in VR mode. The price of PS VR glasses that have been available for several years hasn’t increased, which means that many gamers still treat the offer more as a curiosity.

And not so long ago, a handful of tasty articles appeared, as with an interesting survival approach to the subject. For the second generation version to double its success, it takes some 50 million consoles in the hands of customers. Then the costs of production, sales and, above all, appropriate addictive games – will quickly be amortized with a positive balance. On the other hand, most interested parties have had time to familiarize themselves with this variant of the game. Sony has not reported the sale for at least two years.

Has the company abandoned all projects related to the continuator? For my humble traditionalist, the presence or absence of VR does not make a fundamental difference. I’ve treated the trend quite superficially, something that deserves momentary attention, but doesn’t provide continuity of enjoyment. You quickly get used to everything. Above all, we value convenience. Today, people rarely want to juggle records, much less switch dozens of cables to feel the “third dimension” for a moment. What is your approach? Please see the comments section.

Leave a Comment